using UnityEngine;
using LS.Event;

namespace LS.GameKit
{
    public class GameBehaviourEventArgs : LSGameEventArgs<GameBehaviourEventArgs>
    {
        public string Key { get; set; }
        
        public CommandType? CommandType { get; set; }
        
        public object[] Values { get; set; }

        public override void Clear()
        {
            Key = null;
            Values = null;
            CommandType = null;
            base.Clear();
        }
    }
}
